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IOS APP DESIGN WITH SWIFT 4 PROGRAMMIN

Are you interested in building your own mobile apps and launching your career in coding? Your solution is as simple as learning Swift, a powerfully and intuitively designed programming language. The course will introduce you to the process of application creation and development from prototyping the concept to producing the final product. Additionally, program will not only equip you with the knack to discover new creative possibilities, but will also position you to benefit from future business opportunities as you continually master the art of creating customized business and personal applications.

Program Deliverables:

  • Understand the process of conceptualizing, designing, animating and coding application concepts into fully-functioning prototypes.
  • Master the direction of art when used alongside application development by focusing on how to strike a balance between creativity and technical decisions.
  • Learn the underlying concepts of menu implementation, graphic animation, creation of sound designs, and how to use user input to manipulate media on the iPhone platform.

HOW LONG IT WILL TAKE ME TO FINISH THIS COURSE

Since the course will see you learn the fundamentals of creative coding using Swift and Xcode, the entire online program, though highly flexible, will take about 8-weeks long, which can accommodate your busy schedule.

Course outline

Introduction to Swift and Playgrounds
Learn about the origin of Swift and some of its basic syntax.
Constants, Variables, and Data Types
Learn how to define constants for values that don’t change and variables for values that do. Learn the data types that are included in Swift and how they can help you write better code.

Operators
Learn about some of the operators in the Swift language, including basic math operators.

Control Flow
Learn how to use logical operators in Swift to check conditions; learn how to use control flow statements.

Strings
Learn how to create and store text using the string type. You’ll learn a variety of string methods that allow you to compare two strings, access specific characters within a string, and insert and remove values.

Functions
Learn how to declare functions with different parameters and return types.

Structures
Learn how to create structures in Swift.

Classes
Learn what makes classes different from structures and when to use classes instead of structures. Also learn about inheritance, superclasses, and subclasses.

Optionals
Learn to use “optionals” to properly handle situations when data may or may not exist.

Collections
Learn about the various collection types available in Swift and how to choose the appropriate one for your program.

Loops
Learn how to create loops in Swift, control the conditions for looping, and specify when to stop.

Type Casting
Learn why some data can be expressed using only a broader type, and how you can test for specific kinds of data before using it.

Guard
Learn to use guard statements to better manage control flow.

Scope
Learn to write nicely structured code that’s easy to read. You’ll do this by properly scoping your constants and variables.

Enumerations
Learn when enumerations are commonly used, how to define an enumeration, and how to work with enumerations using switch statements.

Protocols
Learn what protocols are, when to use them, and how to write your own. Learn how to enable objects to communicate with each other and how to extend protocols to provide shared functionality across multiple types.

Closures
Learn about closures, how to define them, how to use them as function arguments, and how to use some of the common functions that take closures as arguments.

Extensions
Learn how to define an extension, as well as how and why to use extensions.

What you’ll learn in App Design to Swift Programming:

Week One:

  • -What is Swift?
  • -What is Xcode?
  • -Swift playground demo
  • -Assignment: Phrase Generator Project

Week Two & Three:

  • -Overall approach to development and design
  • -Working with graphics, animation, sound and user input
  • -Buttons, strings, arrays, conditionals, functions and libraries
  • -Client management, budgets, and timelines
  • -Assignment: Micro Application Project

Week Four & Five:

  • -Spritekit&Gameplaykit programs
  • -Git repositories
  • -Code resources
  • -Additional GPS, graphics, animation, sound and user input
  • -Assignments: The Visualization Project, The Bug Jar Project & The Action Painting Project

Week Six & Seven:

  • -Project management strategies
  • -Incorporation of techniques
  • -Finding example and resources
  • -Filtering and learning

Week Eight:

  • -Final Project Due

Required Technology and Software: macOS 10.13.2 and XCode 9.4.1

Prerequisites: No specific prerequisites exist for this course. However, it would be quite helpful if you had knowledge of interactive design and object-oriented programming languages such as C++, Objective-C or Javascript. Additionally, we highly recommend familiarity with the Mac OS.

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